Critical Simulation stuff April 22, 2007Posted by joshg in General.
I’ve been working my way through First Person, a collection of essays on new media, games, and related goodness. A chapter which I meant to blog about immediately after reading was Gonzalo Frasca’s “Videogames of the Oppressed“.
Unfortunately one point which he briefly mentioned got under my skin so deeply that I wanted to read his full thesis which this paper was based on before trying to respond. Since his thesis is, well, thesis-sized and my attention span is limited I haven’t gotten that far yet. So rather than nitpick on the ability of games to make moral statements, I’ll come back to that at some other time so that I can get on with the business of recommending the rest of the paper.
I love his concept of creating an open forum where people modify each other’s game designs as a method of communicating different points of view on a problem or situation. It would be great if someone would set up such a website, where games that were uploaded would have source included and allow people to upload modified games that would be referenced by the site to the original. On the other hand, aside from some of the cross-referencing features it’s possible that such a discussion forum could be created on an existing online community such as the art-focused CodeTree or the relatively open games portal Kongregate.
Anyway, if you’re interested in ideas of games as critical simulation, go give Frasca’s paper a read, and the rest of the section on Critical Simulation is worthwhile as well.