jump to navigation

The Pray Button April 13, 2006

Posted by joshg in Christianity, prayer.
comments closed

Associated Press’ ASAP has more coverage here on the upcoming Left Behind: Eternal Forces game. It discusses some apparent controversy on the game’s violence levels, which are interesting but not really my biggest concern. Sadly, they quote Jack Thompson about the issue, which has roughly the same effect on the debate as Godwin’s Law has on Usenet threads. So let’s just skip that part and continue near the end of the article.

However, enticing believers with movies, books or video games is only half the picture. Great sales or high numbers could mean people just like a good game.

“Whether it helps them actually live out their faith is a different question,” said Lynn Schofield Clark, an assistant research professor at the School of Journalism and Mass Communication at the University of Colorado at Boulder, who wrote an upcoming book called “Religion, Media, and the Marketplace.”

Lyndon, the Left Behind Games CEO, said parents who have seen the game are thrilled. They say it will instill good Christian values in their children — and they’re especially excited about the “pray” button.

The “pray” button, part of the spiritual warfare aspect which I had been curious about earlier, is apparently used “to strengthen your troops in combat”. From the sounds of things, I guess this means I’ll be disappointed. It sounds roughly equivalent to the traditional CRPG “prayer of blessing” mechanic that’s been done in the past. Prayer becomes a generic bonus to skill rolls that gives you increased luck in doing whatever it is you happen to be doing, with no sign of actual communication and no chance that God might disapprove and withhold that +1 to attack.

Now, as much as I dislike the Rapture Wars theme, I’m not denying that prayer and combat come together in the Bible, or the stories where God would bless Israel’s forces to win. But nothing about the usual “blessing” mechanic captures, for me, the active role that God played in the Biblical stories. God didn’t just bless whatever David (and other notable O.T. warriors) felt like doing in battle – David waited until the Lord guided him, and David obeyed those plans even when they were counter-intuitive. (Who waits for a sound in the trees before charging into battle?) And in those times when Israel went to battle against God’s wishes, no amount of “Bless Troops” would help them.

This is still partial information, so who knows, maybe there’s more to it than it sounds. But I have my doubts that “pressing the ‘pray’ button makes young people feel closer to God,” as much as it could if it were given more meaning.

(via) Link

A tumbleweed drifts past April 4, 2006

Posted by joshg in General.
comments closed

Mostly this is just a quick post to say that no, this blog isn't dead yet. The games I've been playing lately haven't crossed into spiritual territory, and I haven't come across any related news. Although I suppose if I really wanted to stretch things, I could frame Dystopia's portrayal of cyberspace as an interesting model for representing a dual physical / spiritual world. But that's probably pushing my luck.

If I could drag myself away from my cyberpunk addiction during my gaming time, I would probably be playing Vespers, an interactive fiction which won last year's IFComp and is the recent winner of the Xyzzy Best Game of 2005 award. Yes, it does have strong religious themes, so I'm actually on-topic, but I can't comment on what it does with them since I've only played it for a few minutes.

I also suspect that Indigo Prophecy would be very worth playing, if I could afford it. I'm not particularly interested in portrayals of ancient Mayan prophecies and murderous rituals, although there is that religious (or pseudo-religous) aspect to the game. But from what I've heard, it does interesting things with character perspective, and integrates non-genre gameplay mechanisms into a highly narrative game. (more…)