Christian games in the E3 flurry May 11, 2006
Posted by joshg in Christianity.add a comment
Kotaku got a sneak peek at Left Behind: Eternal Forces, and despite being ready for a good laugh, they walked away surprised that it actually looked pretty good. I am going to resolve not to make any more blind guesses at what the spiritual side of the gameplay will be like, as Kotaku's brief notes already reveal that there's probably more to it than I had been expecting.
Also, The Escapist caught sight of Digital Praise at eFocus, a smaller press event which I guess tries to pick up some leftover attention from the nearby E3 behemoth. Digital Praise is basically DDR, but with Christian music. Nothing mind-blowingly new about the design, but I can't bring myself to fault them for it. Music is an integral part of spirituality and religious culture, both in Christianity and in many other faiths, as it draws us out of our logical left-brain's stranglehold on our creativity and frees us to worship openly. So from a gaming perspective, it's just another knock-off, but from a Christian perspective I'm in favor of anything that motivates people to combine dance with their worship.
The Pray Button April 13, 2006
Posted by joshg in Christianity, prayer.2 comments
Associated Press’ ASAP has more coverage here on the upcoming Left Behind: Eternal Forces game. It discusses some apparent controversy on the game’s violence levels, which are interesting but not really my biggest concern. Sadly, they quote Jack Thompson about the issue, which has roughly the same effect on the debate as Godwin’s Law has on Usenet threads. So let’s just skip that part and continue near the end of the article.
However, enticing believers with movies, books or video games is only half the picture. Great sales or high numbers could mean people just like a good game.
“Whether it helps them actually live out their faith is a different question,” said Lynn Schofield Clark, an assistant research professor at the School of Journalism and Mass Communication at the University of Colorado at Boulder, who wrote an upcoming book called “Religion, Media, and the Marketplace.”
…
Lyndon, the Left Behind Games CEO, said parents who have seen the game are thrilled. They say it will instill good Christian values in their children — and they’re especially excited about the “pray” button.
The “pray” button, part of the spiritual warfare aspect which I had been curious about earlier, is apparently used “to strengthen your troops in combat”. From the sounds of things, I guess this means I’ll be disappointed. It sounds roughly equivalent to the traditional CRPG “prayer of blessing” mechanic that’s been done in the past. Prayer becomes a generic bonus to skill rolls that gives you increased luck in doing whatever it is you happen to be doing, with no sign of actual communication and no chance that God might disapprove and withhold that +1 to attack.
Now, as much as I dislike the Rapture Wars theme, I’m not denying that prayer and combat come together in the Bible, or the stories where God would bless Israel’s forces to win. But nothing about the usual “blessing” mechanic captures, for me, the active role that God played in the Biblical stories. God didn’t just bless whatever David (and other notable O.T. warriors) felt like doing in battle – David waited until the Lord guided him, and David obeyed those plans even when they were counter-intuitive. (Who waits for a sound in the trees before charging into battle?) And in those times when Israel went to battle against God’s wishes, no amount of “Bless Troops” would help them.
This is still partial information, so who knows, maybe there’s more to it than it sounds. But I have my doubts that “pressing the ‘pray’ button makes young people feel closer to God,” as much as it could if it were given more meaning.
The devil’s in the decisions March 21, 2006
Posted by joshg in Christianity, morality & ethics.1 comment so far
I’m just back from a short vacation, so I’m going to fall back on an old gripe of mine to keep the blog updates rolling. Flash back to this article from the New York Times on the rise of Christian games:
There is, however, one vital element of the ”cool” secular gaming experience that Christian developers say they will not embrace: the moral relativism embodied in the R.P.G., or role-playing game. In a game like World of Warcraft, the player is given the opportunity to experience the same virtual environment through the perspectives of a variety of different characters, some much less upright than others. The Christian gamers’ position is that, while you may fight the Devil and lose, you may not fight as the Devil.
This just boggles my mind, for so many reasons, but let’s see if I can restrain my urge to go, “Eeeeeeagh!” long enough to break down the reasons why. (more…)
Right Behind March 5, 2006
Posted by joshg in Christianity.4 comments
Newsweek has a brief article on Left Behind Games‘ upcoming title, Left Behind: Eternal Forces.
Left Behind Games CEO Troy Lyndon, whose company went public in February, says the game’s Christian themes will grab the audience that didn’t mind gore in “The Passion of the Christ.” “We’ve thought through how the Christian right and the liberal left will slam us,” says Lyndon. “But megachurches are very likely to embrace this game.” Though it will be marketed directly to congregations, Forces will also have a secular ad campaign in gaming magazines.
I have a hard time being optimistic about this game, but I’ve never been a fan of the Left Behind phenomenon. It heavily promotes a particular interpretation of prophetic Scripture to a higher level of precision and detail than seems supported by the text. I have no problem with someone believing in a pre-trib rapture, but when a massive marketing machine forces that view to the public without even acknowledging that it’s debated amongst Christian scholars, it just makes me uncomfortable.
Plus, I’m a natural cynic when it comes to Christian commercialism. I love my local Christian bookstore as much as the next cheesy evangelical, but maybe that’s why it bothers me when I see a wall of sequels churned out from the Left Behind crew so quickly. I keep telling myself that maybe they’re just that sincere and passionate about what they write, and maybe that passion for their story is why they’re starting a games offshoot.